Im talking about Sound Effects !!
In the last ATV we saw once again the sound team doing an amazing job with some metal and other materials colliding. Its so cool BUT
It Is really necesary? i mean, there is a LOT of sound databases arround there, bullets, metal-sounds… everything really, how is this method better than simply buying a proffesional pack and work with that.
I´ve 100% trust in the project and i just want to really understand why creating all of this by themselves and if is better than other way.
The first idea i had was…. they do just the sounds they need…. quality? but i dont see it enought.
Ideas? opinion? enlight me! 🙂
PD: sorry my english
This thread has had a bunch of awesome replies, but just to sum up an answer to your question:
Thus, it doesn’t really matter if sounds come from libraries, or from our own recordings – everything has been created custom for this project. Using libraries isn’t cheating, nor does it cheapen the output in any way. I’d say comfortably that 95% of media that contains designed sound – games, films, TV, web content, etc – contains library sounds in some form.
That said, using recordings we make ourselves is immensely rewarding in many ways. It’s 100% custom for the project, which means those sounds are exclusively used in Star Citizen and S42. It also means we can customise stuff to suit our needs – maybe sound libraries contain great sounds, but they might not be specific enough to work the way we want them to.
It’s also lovely to hear sounds we’ve recorded ourselves in our work – one fun example of this is a sound I recorded last year, the hydraulic mechanism in a colleague’s car boot (trunk). I took a small handheld recorder and we went out to the car park here at CIG Manchester one quiet afternoon, I awkwardly reached over the back seats and recorded those cool hydraulics while my colleague lifted and closed the door. Those sounds have been used in a bunch of places recently; I put them in the S42 trailer we released recently, as well as the trailer for the Mustang. No-one knows – or probably cares – that we recorded that specific sound ourselves.. but it makes the experience just slightly more personal. We try to put love into our work, and this is one way of expressing that.
It’s also worth noting that sound libraries aren’t an ultimate source of sound, either; for anyone that is creative, you’ll know that using 3rd party content can only go so far. There’s a small group of good libraries out there, that we use on a regular basis, but there’s also a very large amount of libraries that aren’t of enough of a standard or quality to be any use to us. For example, we almost never use designed library sounds for spaceships – because we’re so invested in making spaceship sounds, we’re able to make sounds that are much more refined and specific than any library can provide.
We realise that a lot of this is done behind closed doors, and we’d really like to change that in the future, perhaps by showing more of the nitty-gritty of our process on ATV. We love talking to you in the community about sound, and we’re keen to share more insights into what we do.
Sound Designer @ CIG Manchester
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