Originally posted by ToughItOut Looks like it is fixed!! Thank you so much, Proxus! Side note, I seem to have both the C8 and C8X in-game now. I imagine the C8 will be removed next reset or something? Yep, finally got this one semi-ironed out. The C8 is still persisting but the extra loaner is […]
Archives for November 2019
Why is there a height map limit
Originally posted by Hodo That works, but will we see any mountains that stick out of atmosphere? That’s a question for art rather than graphics. It’s of course possible as we can support very tall mountains and any depth of atmosphere. Ali Brown Go to Source
Does the V4 planet tech mean there can be seasons?!
Originally posted by Zanber As I was watching the panel on the v4 tech, I couldn’t help but thinking this new tech could be used to automate seasons on planets. Would be cool if it could be worked out how to make global temperature/humidity changes to automate shifting textures/weather in entire regions for extended durations […]
Why is there a height map limit
Originally posted by Hodo Except Olympus Mons is 22km tall…. so there is that. Olympus Mons is 600km wide, so less steep than most Earth mountains. Something of this scale is completely achievable with V4, though it would need to be on a large planet for it not to look quite odd. Ali B Go […]
Why is there a height map limit
Originally posted by Zane First of all I’d like to thank you for the insights you’ve recently shared with us, they are very appreciated. Regarding the heightmap limitation does it mean you won’t be able to replicate 1:1 the kind of scenery seen in the CitCon 2016 demo? As you can see here: https://youtu.be/WVaCtUi0te0?t=123 the […]
Why is there a height map limit
Originally posted by Saeker Fair points, and I certainly don’t expect a lot of really wobbly moons (ala Saturn’s) to populate our Persistent Universe. They wouldn’t really match our expectations. It was just a point I wanted to share about how significantly taller terrain features are actually quite common out there. It’s not ‘silly’ to […]