Originally posted by Ash The thing I’m a bit stuck on was with Full Persistence, the language of CAD on Friday to me came across like Full Persistence requires Meshing, but then we already have Persistence in ships and habs and a few other places. It seemed like iCache, Meshing, and Persistence all required one […]
Archives for August 2020
Question regarding Diffusion | Push Technology
Originally posted by AstroSam Hello everyone, I have a question regarding a technology/product that was reported by CIG a very long time ago: it was in the ATVs of 2017 that “Diffusion” by the company “Push Technologies” was introduced and explained how it helps the server/client communication by intelligently pro-actively distributing information. Is this technology […]
Does each game server have its own iCache instance which will partially copy sections of the global database service for quick access?
Originally posted by DankFudge Thank for the extra information! So how would the Tier 0 implementation of all this would look like in your opinion? Will the shard include the whole of Stanton? How many servers would a shard contain in Tier 0? If Shards don’t communicate with each other, how will persistance work when […]
Does each game server have its own iCache instance which will partially copy sections of the global database service for quick access?
Originally posted by unobtanium I thought iCache was going to be a horizontally scaled database service that all game servers would be able to access. From the recent Calling All Devs episode it sounds more like each game servers will have its own iCache instance on its drive for quick read/write speeds to the database. […]
Are gas clouds with this high resolution possible?
Originally posted by Ratal Tks for all, gas cloud look amazing !!! Can’t wait to try flying inside Can you tell us what are the next steps before you can include the tech in the PU ? OGJ :smiling_face_with_3_hearts: Nono we should thank Heinz beans for giving me the gas power to do so :slightly_smiling_face: […]
Roadmap Roundup | August 28th
Happy Friday, everyone! Each and every week, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star […]