Clive, my biggest concern is about really big battles and if they will ever gonna to be possible… Like 10k players with a battle to take lets say an entire moon… how its gonna work? And what if at the beginning the ships were only 2 bengals (rarest ship case to find but still possible) that at a point decided to deploy all the 300 fighters each? I, also, really worried about the instancing fact that if a help fleet jumps to help you but the servers decide that the main battle is already too resource eating after extra calculating power has been reallocated the help fleet after the jump find herself in an alternative reality (instance)
thanks if you could spend you precious time answering and wish you a nice weekend
A battle of that scale would definitely require some fudging on our part. If you have ever been part of a large crowd, say at a sporting event, a gig, or even a busy city square or train station, you’ll have noticed that you are very aware of the people immediately around you but beyond a certain depth into the crowd you aren’t really aware of the people, and a bit beyond that you aren’t aware of anyone at all. I think truly massive battles could work a bit like that. The battle would be divided among a lot of servers, each server handling a small area due to the density of players. You will be able to look around and see the players in the servers near you but your server won’t conmect to others beyond a certain distance (based on the density of players around you) and you won’t be able to see the players on those servers. Hopefully the effect will be similar to that of being in a crowd, in that everywhere you look there are masses of players around you and you just assume that the crowd/battle continues further than your ability to see through it. If you were to fly around the battlefield (is it still called a battlefield in space?) you could visit still everyone in turn, transitioning from one server to another as you move around.