Good angel to see how contrails are born in real fighters. As now in game we see them only behind of ship? Is there reason why we don’t see them from front wings too?
That’s some pretty cool reference. Thanks!
We do want to get these kind of trails in game, but are still waiting for ship SDF tech (signed distance field), which would allow the vfx to follow the shape of the ship. We’re waiting for that tech, so that we don’t have to hand craft the VFX for every ship separately.
That being said, we do already have 2 kinds of contrails in atmosphere.
– Engine contrails, caused by water condensing around particles emitted from the thrusters. This type of contrails is defined by the atmospheric pressure and temperature. On earth, you’ll usually only see these type of trails high up in the sky with specific conditions. In our game, some moons and planets will show them on different altitudes, based on the pressure (and later also temperature) of the atmosphere. You’ll have to try out and see for each moon if you can get them to appear :slightly_smiling_face:
– Wingtip vortices, these are currently simplified versions of to the ones seen in the video. They are small trails only attached to outer tip of the wing right now. These are based on the pressure difference in the wake of the wings. That pressure difference can cause a drop in temperature, if that temperature drops below the dew point, it’ll show these wingtip vortices. You’ll see these better when doing manoeuvres in atmosphere. Once we have the SDF tech, we’ll probably look into something more like what you see in the video.