Thank you very much for that! I completely understand the desire to have an open public channel, but when you are part of a party/team running missions it would be nice if your “helmet” were to attenuate the background chatter of proximity so that you can hear the party/team chatter more clearly and filter out the background noise of what is happening in proximity to you.
Regardless of that, as someone who is a leader of an online gaming community that has spanned more than 25 years and has used every VoIP that has been made starting with Roger Wilco, I absolutely LOVE where the SC VoIP is headed and urge my members to use it every time we are in-game!
Thanks mate, that means a lot. The ultimate goal is to give VOIP so much treatment that it can easily compete with 3rd party solutions with the benefit of an perfect ingame-hookup.