Thank you for all the information, this is gold and we really appreciate the time you take to answer our questions :slightly_smiling_face: :+1:
How much of the pertinent code would you say has already been modified to switch the engine to Vulkan? Like 10%, 50%, 90%…? Just to have an aproximate idea of how far are we from that.
This is a trap! Even if you don’t intend it to be :slightly_smiling_face:
If programmers could accurately estimate hugely complex tasks then all games would be completed on time :stuck_out_tongue:
All I’ll say is that while work on the renderer has been ongoing for some time, only in the last few three months has it massively ramped up, with our 4th graphics programmer starting on it today and our 5th starting next week, which is a most of our available resources. But it’s a huge task because we’re not doing the “easy” route as we want maximum performance from this, and doing this on a live and continually developing project is hard!