Regarding distant forests, I noticed that sometimes it seems like things like rocks, trees and grass simply disappear at a distance so that you only see the terrain, but while from up close a location may look quite green due to all the grass etc, at a distance you only see the ground color, that may be brown or whatever which doesn’t reflect the real look of that area. Couldn’t it be possible to change the color of the ground at a distance to reflect the “local assets” instead of just making them disappear? At least taking into consideration the color of the grass
This is what I did today :slightly_smiling_face:
Only a first version though, will likely need further improvements in future releases.