Even if you enabled it to hide shader banding in the sky, i’d rather have that than the film grain.
Just look at this.. This is NOT jpg compression, this is not youtube compression, this is how the actual game looks now.The first screenshots are in 3.6 and beyond, artifacts and film grain in every smooth transition or flat color / flat dark scene.The 2 last screenshots are in 3.5, zero film grain even in pitch black scenes with only volumetric light, zero artifacts, full smoothness and clarity.— LATEST– Edit: 3.8 PTU film grain still there. Thread now at over 130 votes up. Come on CIG.
This is not a bug. This is r_HDRGrainAmount 0.5 that needs to be either made user-configurable or set to 0.0 by default.
Fix this, now. The reason you’re not noticing it, CIG, is because all your devs are on 4k monitors.Uploaded two new screenshots from 3.8, film grain clearly visible in top half. No that isnt jpg compression artifacts, that’s HDRGrainAmount.
It is not because of the new dust storms or atmospheric tweaks, this film grain exists in space too, in every scene on every planet or in empty space. This was NOT here in 3.5 and previous versions. I merely chose these two screenshots because the atmosphere makes it much easier to notice in a static image, due to the clear pixellation of the grain causing variations in luminocity.
Yes, i am well aware that certain methods of rendering atmospheres, fog or weather effects, may result in color banding or pixellation due to a lower inherent resolution without dithering in said shaders, but that is NOT what this thread has been talking about for over a year now.
We’re talking about r_HDRGrainAmount, period. That’s it. No shadow bug, no z-flicker bug, no weather effects.
Thank you. I’m so sick of this thread.at?o 0?ces.hem./b> Now 3.6 LIVE release, film grain still in there. Why CIG? Why u do diz? Makes no sense.
Added a fifth screenshot with 400% zoomed in regions so there’s no possible way CIG cannot notice this.
It is obviously even more awful ingame, because it flickers, as film grain does, but still clearly visible in the screenshot.
No, it’s not a shadow z-flicker issue. No, it’s not a monitor issue. No, it’s not an image compresssion issue. It’s simply film grain.It’s enabled in the engine parameters under r_HDRGrainAmount, CIG why have you not disabled this yet? It was NOT enabled pre-3.5.
[CVARS]: [CHANGED] CXConsole::LoadConfigVar(): variable [r_HDRGrainAmount] is marked [Not Whitelisted] with a value of [0.5]; config file attempting to change to [0.0] – IGNORING
Can we please get some proper dev response to this? I’m giving up. I really just want to know WHO at CIG enabled this in the first place.
I mean for nobody else in a 400 man dev studio to be aware of this is, quite astonishing.
What other changes could a random intern get away with, i wonder xD
We will add a checkbox to disable Film-Grain most likely within the next Patch (3.8.1).
Sorry for the delay.
P.S. It’s not true that we use 4k monitors 😉 In fact pretty much everyone uses a Full HD Monitor.
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