1. Distortion damage (from a ship weapon) does not affect components in any environment consistently, single player or live.2. Distortion damage routinely does far less damage than it should against shields in multiplayer environments.3. EMP behavior is sporadic as hell. In current live servers I get different performance depending on which planetary system I’m in, presumably due to player volume in that container??
This has been tested extensively:
This is a confirmed bug, confirmed by CIG, in the known issues list every patch.
Fixed weapons have been broke AF for almost four years. They worked perfectly from 2.4 to 2.6.3. ESP had issues, but it was far better then, but they need to collect more metrics and do more analysis after four years and they can’t even talk about what the problem is???
Turrets have been GARBAGE for as long as they have been in the game. Remember when we had (I think it was Jon Crewe) say that the turret experience in house didn’t mirror the turret experience on live, and they actually thought turrets were pretty good?
It’s encouraging that they are setting up their own internal space to iterate on combat, but how does that even matter when stuff like this happens?
I can actually comment some on the distortion issue as its something I have been communicating regularly about from your feedback to developers. Essentially, the way distortion currently works is it creates a tiny area effect, sort of a small explosion on impact, that transfers the distortion damage to the ship’s internal components. Unfortunately, there’s a network issue that causes the explosion effect to be desynced from client to client. For reference, this is why distortion seems to somewhat work when ships are holding still or in single player swarm modes where that desync doesn’t exist. In case you are curious, this is also why the Combine cannon seems to miss moving targets. You can actually visually see the desync with the Combine if you watch the delay in the VFX.
We understand the problem and we have an idea of how to fix it, but unfortunately I can’t confirm when a fix is coming. Once we get a fix in, we will obviously need to do a balance sweep on these weapons and be sure they measure up to expectations. After that, its your turn to give them a go and let us know what further tuning needs to be done.
Rest assured, we’ll keep sharing exactly how it does, or does not, work as long as you keep reporting issues!