I am sorry, but your way of ‘balancing’ things is wrong. I mean it ‘s good that you have metrics, but after identifying an OP element, pulling the nerf bat randomly is not good. You should discuss changes with the good pvpers. Goloith made a suggestion about balancing the canon in another thread, I certainly hope you’ve seen it.
But what is realy sad is that exactly the same thing as been hapenning for at least 5 years. Five years ago the sledge II was introduced and was OP, and you nerfed it to the ground in a ridiculous manner. Even before the nerf Goloith was giving good hints on how to balance properly, you ignored him. See, here, google remembers :
Note that Goloith gave you the solution 5 years ago. I remember after the ridiculous nerf of the sledge II 5 years ago my conclusion was : “CIG doesn’t care about balance yet, they are too busy building assets, it s a minimum effort just to keep the game playable.” That was acceptable when you had a small team, not anymore.
I remember the same kind of story with the longswords, the omnyskyVI, the mantis… I am too lazy to find links for all these and I am liking the game too much to make a meme, but somebody will eventually if you don’t progress. Ask anyone who tried pvp, they ll tell you, in SC, it’s all about meta. Every patch there is a meta you must know, or you die. You must become better at balancing, your current way is just bad. Have a specialist on guns who understand them and makes the balance. Is Baior not getting feedback from his orgmates? Even if not, since evocati group was formed, you should know now who gives solid feedback on combat balance and who just want I-win buttons.
Even if you change everything in 3 months, balance deserves more attention. If you had listened 5 years ago, the pvp would have been better for all this time.
My reply up there might have a been a bit more simple than I intended. Metrics help us finding certain broken elements in the game and thus are part of the balancing process, but of course we do not base our values solely on them. We have various sources of feedback and we work very closely with the player experience team. We know very well what is broken or unbalanced in the game. However knowing about the problem and finding suitable solutions are two very different things … with latter one obviously being the harder challenge. We are not ignorant of those problems … but we can’t resolve all problems at once.
Ultimately we want an experience that does not offer a single dominant strategy or meta builds in space combat. We are fully aware that we are not there yet. But we will definitely get closer to that over the next couple of quarters.