The below is from the July report – do devs have any more details to share about it? Will this happen for the PU before Server Meshing? How much of an increase?
That paragraph refers to the total number of concurrent players across all server instances not the per server player capacity. In other words, those changes will help backend services scale to handle the load from more 50 player servers running at the same time. This should help reduce how long and how often players need to wait in a login queue before being able to play the game at busy times. Those changes may also help reduce latency on some interactions with backend services such as accepting missions, vehicle spawning and trade. We won’t know for certain how effective those changes will be until rolling them out to our backers and monitoring their performance under heavy load.
Increasing the per server player capacity will require further optimization of the game servers themselves.
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