Are the additional servers only being pushed as a stopgap for current issues? Or is this part of the process of pushing towards the eventual server meshing in tandem?
Server meshing will join game servers together to form instances with more players in. Optimization of the game servers will allow us to raise the player capacity on each one. Scaling the backend services to larger numbers of concurrent players will allow us to have more servers in the smae server mesh instance. So these different efforts are all pushing towards the same goal.