i think it was that the old ones were also procedural, but all had the same exteriors. They had different interior layouts but were definitely assembled from the same modular components. They were an iterative step toward the current stations. However, the old space stations all had the same exterior, I think…? Still, it would be nice to see them make a minor comeback. The current station design is appropriate for the major points of activity in a star system – planetary hubs and lagrange points.What if these other stations were positioned at points of interest…?
The old stations were procedural. To explain it in a really easy way is the old stations fit together like puzzle pieces, the new ones fit together more like lego pieces.
The newer stations have much more freedom to change their shape and add on new segments at any time (like what we are doing with the cargo exterior addons currently). Adding those on the old system would have been hard.
The new stations also allow for hangars to be attatched, we still have landing pads but mainly hangars are better so we can despawn and spawn ships without anyone seeing (immersion! + it’s cheaper to render less ships).
Lastly there is hardly any room in the old stations, so procedurally generating an interior in such a small area is very limiting. Once we created the new much much larger station exteriors we could spawn whatever layouts we wanted + were able to make very tall rooms. We also made some rooms wider because of the extra space, but not too wide that it would take forever to walk through the stations.
If you would also like to know, the new stations don’t just use all new work, we did re-use some of the old stations’ meshes to help construct these so really it’s all an upgrade 😉