Not sure if this has already been pointed out before but something has felt ever since the g-force feature got added and I finally figured out what is so unnatural about it.
In real life, as the G-forces cause your shoulders and head to move or tilt, your eyes instinctively rotate and adjust to keep looking at the same thing your were looking at before
In many cases this is not what’s happening in the game.
My character’s head shifts, say, 15’degrees but the eyes stay fixated in the skull – meaning my character is now also looking 15’degrees away from where I was looking before. Thus, from the player’s perspective, that object I was keeping the ship headed towards is suddenly moving 15’degrees from the center of my screen – thus, as with any moving target, my mouse/stick hand instinctively tries to follow the moving item of interest and it causes me to steer off course – just as the G-force induction ends and the object of interest suddenly reverses back in the opposite direction across my screen … and I end up flying like a drunk pilot (zig-zag).
typical example :
As I reach orbit and turn my ship to align with a Q-marker, the ship (in coupled mode) tries to slow down causing a G-force head movement. At that moment everything out the window (including the Q-marker) suddenly moves across my screen. since I didn’t command my character to move his head, I must assume that the ship has changed in yaw or pitch (it didn’t ), so I instinctively move my mouse/stick to correct for the drift I see happening out the window … but inadvertently end up aiming the ship away from the Q-marker , thus breaking calibration.In other words, in real life you’d move you’re eye balls to compensate for the head jerk and that’s not what’s always happening in the game causing an unnatural experience. Eyeball rotation must counter-act the head jerk.
Looking at the current data maximum angled offset for the head rotation on gforce in pilot seats is about 2.5 degrees in pitch and yaw and 1.2 for the head rolling. You can adjust that value to your liking though, there is a slider called “GForce induced head offset” in the general game options (it’s pretty far down the list). See if that helps you.