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You are here: Home / dev track / @at particle FX team regarding Nebulaes

@at particle FX team regarding Nebulaes

14/01/2021 by turbo Leave a Comment

Originally posted by


PROMETHEUS

Nice , and nice job, are you may be going to blend the two technique together to give more spice to the actual nebulas but at the same time keep it reasonably approacheable by machines?

We already heavily rely on math and noise techniques to introduce detail already as simply running a simulation, you get a smooth appearance and running these functions we introduce bubbly and whispy detail on the surface to give it a bit of scale.



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