• Skip to primary navigation
  • Skip to content
  • Skip to primary sidebar
  • Skip to secondary sidebar

Starcitizen

Greek Starcitizen fansite

  • Developer post tracker
  • Around The Verse
  • Design posts
You are here: Home / dev track / “Qued for login server #” what causes this

“Qued for login server #” what causes this

16/01/2021 by turbo Leave a Comment

Originally posted by


ExclusiveFlight

So people keep getting DC’ed after server mesage pops and says “qued for login server #(mutliple difrent # now)” then it says something about position # and kicks them. I havent been able to find anything from you guys adressing this issue befor and i was wondering a few things.

first what is causing this issue, then is there anything a user can do to avoid it.

on top of that is this an issue you guys are aware of and if so was i unable to find information you guys have posted befor about it.

There two situations that I’m aware of where this message can occur. One of them is intended, and one is a bug. The bug is separate from the issue you’re asking about.

“qued for login server” is similar to the functionality that exists in other games where players that are logging into the game will be put into a queue in order to help mitigate the strain that is being put on the database. The following are generalizations for games, as we do not have queues in all of these places , but games typically have these kinds of queues in 3 places:

1. Logging into the launcher where the queue helps to mitigate strain placed on platform backend

2. Logging into a specific game on the launcher which helps to mitigate strain on the game database

3. Joining a game server ( usually due to population caps )

Out of these, we only have #2 implemented which is what causes the message you’re seeing. The only time a player is supposed to see this message is when their account is not actively connected to a game server AND their account is put into the login queue. If someone is in a game server and they are seeing this message, that’s a bug. How the bug occurs is that if an account loses connectivity to the backend services, but is still connected to a game server, the backend services will try to automatically recover the accounts connection. When this recovery occurs, it’s showing the message telling the player they’re in the login queue when it shouldn’t be doing that. In an ideal scenario, accounts that are recovering their connection shouldn’t even be put into the login queue.

So that’s the answer for the “what is causing this” part of the question. The message is caused by the game client losing connectivity to the backend services.

What users can do to avoid it? Is it an issue we’re aware of?

That’s probably going to be a case by case basis. Currently the only issue I’m aware of with the connection recovery system is that it incorrectly places accounts that are recovering their connection into the login queue, as the last time that it was tested, we were able to successfully recover connectivity and continue playing the game. There could very well be an issue with the system that we didn’t find and I wouldn’t be surprised if that was the case. In the past when I was testing connectivity issues for other companies that I’ve worked for, it would work in some situations and fail in others. It’s possible that the issue could be something of that nature but in that case, we’d need to have an idea of how to reproduce the problem so that we can investigate the cause.



Go to Source

Filed Under: dev track Tagged With: star citizen dev tracker posts

Reader Interactions

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Primary Sidebar

Dev Tracker

What is the best method to tempt a dev to respond to a question in Ask The Devs?

25/02/2021 Leave a Comment

Originally posted by Celemourn Seriously, is … [Read More...] about What is the best method to tempt a dev to respond to a question in Ask The Devs?

Galactapedia Update | February 23, 2021

25/02/2021 Leave a Comment

Originally posted by GolfMike Hi Cherie! Is … [Read More...] about Galactapedia Update | February 23, 2021

Climb the mountain, they said. Spectacular views, they said…

25/02/2021 Leave a Comment

Originally posted by The_Flying_Tuba Very Cool! Go to … [Read More...] about Climb the mountain, they said. Spectacular views, they said…

Ship Naming Incoming

24/02/2021 Leave a Comment

Originally posted by Kybern @Skelting-CIG since … [Read More...] about Ship Naming Incoming

Galactapedia Update | February 23, 2021

24/02/2021 Leave a Comment

Originally posted by AtxAtx On the Hathor Group … [Read More...] about Galactapedia Update | February 23, 2021

Ship Naming Incoming

24/02/2021 Leave a Comment

Originally posted by pwazz CIG why do you have … [Read More...] about Ship Naming Incoming

Galactapedia Update | February 23, 2021

24/02/2021 Leave a Comment

Originally posted by Mill Shive It doesn't look … [Read More...] about Galactapedia Update | February 23, 2021

Galactapedia Update | February 23, 2021

24/02/2021 Leave a Comment

Originally posted by Jale - X.ēl - Jéla I … [Read More...] about Galactapedia Update | February 23, 2021

Ship Naming Incoming

24/02/2021 Leave a Comment

Hello everyone, As announced in our recent Roadmap update, we’re introducing ship naming and serial numbers in the upcoming Alpha 3.13 patch. With this feature, select ships can display a … [Read More...] about Ship Naming Incoming

Galactapedia Update | February 23, 2021

24/02/2021 Leave a Comment

Originally posted by Godwin Hi Cherie, thanks … [Read More...] about Galactapedia Update | February 23, 2021

  • Galactapedia Update | February 23, 2021
  • New to the game, experiencing error 30018, please help
  • error 30000
  • Launcher patch has broke the game
  • 5 New Babbage secrets and easter eggs you dont know!
  • New to the game, experiencing error 30018, please help
  • Galactapedia Update | February 23, 2021
  • Galactapedia Update | February 23, 2021
  • RSI Launcher 1.4.8 Release Notes
  • Head Tracking active on foot does not disable head movement with mouse

More Posts from this Category

Recent Comments

  • Clamhat on Why aren’t you fixing the 30000 error server disconnects?
  • Rufu_cz on [Live Bug Hunt] Missing MobiGlas After Changing Armor
  • Mark stacey on Why aren’t you fixing the 30000 error server disconnects?
  • Blackrider on AVX Discussed
  • Dudley Weldon on CIG Servers Down?

Secondary Sidebar

Other SC Websites

  • Official Website
  • Facebook
  • Twitter
  • Youtube
  • Reddit
  • Twitch Streamers
  • Star Citizen Q&A
  • SC Wiki
  • Relay
  • Patch Notes

 

  • Facebook
  • Twitter

Archives

  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • August 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • November 2018
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
All copyrights belong to their respective owners. StarCitizenGR 2014 - 2019