Has there been any thought or plans to add “Profession” based contracts to Star Citizen? What I mean is “mining”, “cargo”, “transport”, “medical”, “salvage” etc. For instance, a mining contract to find a new element or deliver refined “Agricium” to a specific location. In turn, this could effect reputation for that profession, which could unlock new contracts or access to mining aides or bonuses. Thanks.
So there’s a few things to unpack here. Yes, we will be adding “profession” specific missions. The first of which will likely be cargo hauling. What I mean by that is you are being paid to transport an existing set of cargo FOR a company from one place to another. The idea with other professions, say for exploration, might be to find new celestial bodies or new locations, etc. But yes, as we refactor the cargo system as a whole, we would like to change the current commodity trading such that players can lock in contracts to deliver “X” amount of cargo type “Y” to location “Z” for a guaranteed price per unit. Things of this nature. And other professions will fall in line with similar types of missions as they relate to each profession’s key gameplay goals. As for profession specific reputations, just as we have a generic “Bounty Hunters Guild”, we will have a specific reputation for each profession. This will be a key contributor for when you go to new locations and the types of missions you will see there. (Basically giving you access with a specific org’s mission track without doing some of the beginner missions.)