Thanks for the insight, do you think in the final version the ground texture will still be easily visible like it is in the right image?
Also one thing I’ve noticed is less present in the new version are the neon billboards and textures faking interiors lights, those really help adding more variety and eye candy to the landscape.
Overall I like the new direction you guys have taken, but I miss how more messy the 2017 version used to look, the new art style is cleaner and more refined, but it’s easier to see how low poly the buildings are, in the old version all those randomly placed boxes and buildings with antenna arrays and billboards on them added a lot the the landscape’s depth (just look at Area 18’s profile in the comparison and you can see what I mean).
When I first saw the 2017 demo I thought the buildings and skyscrapers were going to be made of modular blocks that would be then procedurally put together to generate more variety, kinda like you do with the player hubs and rest stops, but apparently I was wrong, is there any plan to use that tech with cities too?
You’ll definitely see the ground texture, as it’s the only way for us to make it seem like there’s more buildings than there is and have the game not run at 2fps 😀
The old art style was very blocky and noisy, the art style change is to make everything read a lot better. But don’t worry about neons and billboards, just wait and see what you get in a few weeks 🙂