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star citizen dev tracker posts

Comm chatter

05/12/2019 by turbo Leave a Comment

Originally posted by chib77 S ,just curious if we may get a system/globle comm channel we can select and monitor that has radio comms chatter/static ,like a cb radio in a sense ,so when aproaching stations/rest stops we get alot of audio chatter ,comms ect giving us the audiable bustling busy effect ,alternativly we could […]

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Comm chatter

05/12/2019 by turbo Leave a Comment

Originally posted by G Please don’t let others tapping on the team comms, otherwise, it is just another way saying “go use Discord, team players”. If you can’t provide a level of privacy, why would a team choose to use VoIP when playing. Of course we differentiate between private and public comm channels … obviously […]

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Comm chatter

05/12/2019 by turbo Leave a Comment

Originally posted by Dante Sparda As much as this is immersive this needs to be regulated. Languages will be a big Problem as even in the Text Chats this is pretty disturbing as most people Spam this with their Regional language. Do you want to hear people speaking french, german, russian all mixed up all […]

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Hunting the Replicant

05/12/2019 by turbo Leave a Comment

Originally posted by mixertoxer Beautiful shot! Go to Source

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Why is there a height map limit

05/12/2019 by turbo Leave a Comment

Originally posted by Far-seeker I’m a complete novice when it comes to these things, but do the heightmaps even have to be rectilinear? Can they be defined in such a way that doesn’t require stretching on a sphere? For example using spherical coordinate system (https://en.wikipedia.org/wiki/Spherical_coordinate_system) to define the map? Failing that, could it be in […]

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Why is there a height map limit

05/12/2019 by turbo Leave a Comment

Originally posted by prdktr You are an unstoppable kind sir and a gold mine of infos – Lot of good stuff here, now I need to annoy someone from other teams :slightly_smiling_face: If you see a vfx expert around I can’t wait to read if they have plans to add some collision with effects or […]

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